How to make learning engaging with gamification
Benefits of gamification for training
Instructors can use gamification to make training programs more engaging for learners. Adding a gaming element to trainings can encourage learners not only to learn more, but also to stay motivated throughout the entire learning process. Most of all, they get a sense of achievement as they tackle challenges, get out of their comfort zone and become more involved in the training sessions.
Gamification is a powerful tool that enables you to track learners’ progress and is also a support for your training programme and activities. Gamification also introduces a fun and competitive spirit to training, as learners advance through games to improve their rankings and earn more prizes.
How to use gamification in MATRIX
The gamification feature available in MATRIX allows instructors to create games for courses, learning paths, and site-wide games. Gamification is based on automation, a powerful feature that makes it easy for instructors to trigger actions such as awarding badges and points to learners when they complete tasks. For example, instructors can trigger actions to award points and badges when learners complete a module or an assessment. Here is an overview of how gamification works in MATRIX:
Instructors can easily create course games and customize each game to suit a specific them. You can add more than one game per course. The first step is to create the game levels and define how many points are required to pass each level in the game. Levels are a fun way for learners to see their progress in a game and it gives them something to look forward to as they learn. The points that learners earn for completing modules, assessments, and more will help them advance through the levels.
After creating the levels, you can add rules that automatically award points and badges to learners when they complete different tasks. There are various areas in a course where you can use automation to set up rules for awarding badges and points:
- Enrollment and unenrollment actions - instructors can create actions that award badges and points when new learners are enrolled in courses or when learners are unenrolled from courses.
- Course completion actions - instructors can trigger actions that award badges and points when learners complete courses.
Completion actions for modules, sections, and assessments - instructors can trigger actions that award badges and points, when modules, content pages, and assessments are completed.
In the case of assessments, you can also set a minimum score that is required for the assessment to be completed. As an example, when a learner gets the score of 100, the assessment is complete and you can add a rule to award 50 points for the course game.
- Score-based actions - You can also add rules that are triggered when learners achieve a certain score. For example, if a learner gets a high score, you can award them a badge.
You can see an overview page of all aspects of a game: the name, levels, a list of badges, the number of total points, and leaderboard settings.
Add a competitive spirit to your course game by using the leaderboards feature. Leaderboards show course rankings according to levels, points and badges. You can also keep track of each learner’s progress in a game by clicking on points and badges that are displayed on leaderboards.
Learning path games
Learning paths are sequences of courses where each course represents a goal. Learners must complete goals, one by one, in order to achieve mastery of a topic. You can create path games and award points and badges when learners are enrolled or unenrolled from the path, when they complete goals, and when they finish the path.
You can easily set up rules that award points and badges in the path from the Automation tab. The game overview page in a path shows details about the game, such as its levels, when points and badges are awarded, and the leaderboard.
Creating site-wide games
You can create site-wide games and award points and badges for it from any area of the platform where automation can be used. You can trigger actions when new accounts are created, when users enroll in groups or courses, when learners complete learning paths, and more. A site-wide game uses a scoring system that allows users to gather points for a site-wide game from various areas of the platform. Only administrators can create site-wide games.
For example, you can award points and badges from the Account section of the platform, when new learners join the platform. You can also award points and badges when new members are enrolled in a group.
Learner view of games
Learners can see their progress through a game and their ranking on the course landing page. They can also see an overview of their game progress and what actions awarded them with badges and points. In a learning path learners can see their game ranking on the path landing page. Whenever a learner earns a badge or point, they receive a notification.
You can create badges with MATRIX’s badge editor, which allows you to use customize them using shapes, images, text, and colors. You can also upload your own images for badges. They can also be saved as resources, and used in any area of the platform that awards badges.